Level 1
Level 2
Level 3
Level 4
Level 5
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Level 1 | Intro to 3D Computer Graphics

Begins with a general overview of principles related to animation and 3D Computer Graphics (or CG) and concludes with an introduction to the digital toolset in LightWave 3D. The student will Model, Texture and Animate a few simple objects in several short-format projects.


Level 2 | Basic Lightwave 3D skills

Features more complex projects in LightWave; along with Modeling, Texturing and Animating 3D props and vehicles. Virtual sets and environments are also created in a final project.


Level 3 | Intermediate Modeling & Surfacing

Expands on material learned in Level 2. Methods for 'Hard Surface' and Organic Modeling are introduced. Specialized Surfacing concepts and techniques such as Shaders and UV Mapping are covered, with an emphasis on integrated Lighting and Texturing effects.


Level 4 | Animation

Concentrates on the fundamental principles of animation, and the proper application of those principles. Early projects begin with simple actions such as a bouncing ball, and finish with a walking character. Character "rigging" with Bones, Deformers and Inverse Kinematics (IK) is covered, as are the creation and use of Morphs.


Level 5 | Digital Movie Making

Concentrates on the fundamental principles of CG Cinematography, Lighting and Editing. An introduction to LightWave's integrated Effects (or 'FX') systems, including Particles and Hypervoxels is also featured. Control and flexibility of the final image are maximized through the theory and technique of 'Multi-Pass' Rendering.