| |
|
|
 |
Level
1 | Intro to 3D Computer
Graphics |
Begins with a general overview of principles related to animation and 3D Computer Graphics (or CG) and concludes with an introduction to the digital toolset in LightWave 3D. The student will Model, Texture and Animate a few simple objects in several short-format projects.
|
 |
Level
2 | Basic Lightwave 3D
skills |
Features more complex projects in LightWave; along with Modeling, Texturing and Animating 3D props and vehicles. Virtual sets and environments are also created in a final project.
|
 |
Level
3 | Intermediate Modeling
& Surfacing |
Expands on material learned in Level
2. Methods for 'Hard Surface' and
Organic Modeling are introduced. Specialized
Surfacing concepts and techniques
such as Shaders and UV Mapping are
covered, with an emphasis on integrated
Lighting and Texturing effects. |
 |
Level
4 | Animation |
Concentrates on the fundamental principles
of animation, and the proper application
of those principles. Early projects
begin with simple actions such as
a bouncing ball, and finish with a
walking character. Character "rigging"
with Bones, Deformers and Inverse
Kinematics (IK) is covered, as are
the creation and use of Morphs. |
 |
Level
5 | Digital Movie Making |
Concentrates on the fundamental principles
of CG Cinematography, Lighting and
Editing. An introduction to LightWave's
integrated Effects (or 'FX') systems,
including Particles and Hypervoxels
is also featured. Control and flexibility
of the final image are maximized through
the theory and technique of 'Multi-Pass'
Rendering. |
|