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Concentrates on the fundamental principles of animation, and the proper application of those principles. Early projects begin with simple actions such as a bouncing ball, and finish with a walking character. Character "rigging" with Bones, Deformers and Inverse Kinematics (IK) is covered, as are the creation and use of Morphs.


Module 401
Applied Animation Principles

Module 402
Deformers

Module 403
Morphing

Module 404
Bones and Skelegons

Module 405
Forward Kinematics (FK)

Module 406
Inverse Kinematics (IK)