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Expands on material learned in Level 2. Methods for 'Hard Surface' and Organic Modeling are introduced. Specialized Surfacing concepts and techniques such as Shaders and UV Mapping are covered, with an emphasis on integrated Lighting and Texturing effects.


Module 301
Intermediate Modeling Tools and Procedural Texturing

Module 302
Spline Patching

Module 303
Introduction to Sub-Patch Modeling

Module 304
3D Refractive Materials

Module 305
Integrated 3D Techniques

Module 306
Introduction to Organic Modeling and Texturing